All 12 Stands, Fighting Styles & 30 Skill Movesets
A Bizarre Run has 8 playable Stands and 2 playable Fighting Styles (Specs) in the [D4C] update, and Scary Monsters and Hamon have movesets listed for the Stage 3 update. Stands come from a Stand Arrow, where you pick 1 of 3 cards, or from the Stand Spin Wheel. Spin is learned through Gyro Zeppeli's questline, and Standless is the style you start with or return to after eating a Rokakaka Fruit in the lobby.
The Roblox game page is the first-party source for this stand catalog. Roblox page
Stand & Spec ledger
12 of 12 shown| Name | Category | Availability | How to get | Combat role | Skins | Moves |
|---|---|---|---|---|---|---|
| Playable Stand | Playable (Release) | Stand Arrow (pick 1 of 3 cards) or Stand Spin Wheel | Close-Range Burst & Time Stop Control | 2 Skins (Female 6%, Star Platinum OVA 4%) | 7 | |
| Playable Stand | Playable (Release) | Stand Arrow or Stand Spin Wheel | Mid-Range Projectile & Mobility Skirmisher | 2 Skins (Beanie 5%, Gold 5%) | 3 | |
| Playable Stand | Playable (Release) | Stand Arrow or Stand Spin Wheel | Sword Combo & Counter Duelist | 3 Skins (Gladius 3.33%, Pluck 3.33%, Shadow 3.33%) | 3 | |
| Playable Stand | Playable (Release) | Stand Arrow or Stand Spin Wheel | Sound Construct Zoning & Race Disruption | Base Model (No Shiny Skin in D4C Patch) | 2 | |
| Playable Stand | Playable (Release) | Stand Arrow or Stand Spin Wheel | Contact Pinbomb Trapper & Area Denial | Base Model (No Shiny Skin in D4C Patch) | 2 | |
| Playable Stand | Playable (Release) | Stand Arrow or Stand Spin Wheel | Defensive Pocket Room & Utility Support | 2 Skins (Ninja 5%, Golden Turtle 5%) | 2 | |
| Playable Stand | Playable (Release) | Stand Arrow or Stand Spin Wheel | Long-Range Solar Beam & AoE Burn Pressure | 2 Skins (Moon 5%, Heated Sun 5%) | 2 | |
| Playable Stand | Playable (D4C Update) | Stand Arrow or Stand Spin Wheel | Dimension Hopping Clone Tactician & Counter | 2 Skins (Neck 5%, Hoodie 5%) | 3 | |
| Playable Fighting Style (Spec) | Playable (Release) | Complete Gyro Zeppeli's Spin: Basic Mastery questline in Stage 1 | Ranged Steel Ball Spec & Rotational Burst | 4 Skins (Cannon Ball 2.5%, Crystal Ball 2.5%, Morning Star 2.5%, Tomato 2.5%) | 2 | |
| Playable Fighting Style (Spec) | Playable (Default / Rokakaka Reset) | Default starting style or eat a Rokakaka Fruit in the lobby | Base Brawler & Weapon Secondary Specialist | None | — | |
| Upcoming Stand (Stage 3 Preview) | Upcoming / Documented Moveset | Stand Arrow (Scheduled for Stage 3 Update) | Raptor Transformation Rushdown & Minion Summoner | No skins listed | 3 | |
| Upcoming Fighting Style (Spec) | Upcoming / Documented Moveset | William Zeppeli Training (Scheduled Update) | Ripple Breathing Charge & Melee Combo Spec | No skins listed | 1 |
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How you get a Stand
Use a Stand Arrow
Three cards appear and you keep the Stand on the one you pick.
Craft an Arrow
Five Arrow Fragments combine into one Stand Arrow.
Spin the Wheel
The Stand Spin Wheel is the other route to every playable Stand.
Reset with Rokakaka
Eat a Rokakaka Fruit in the lobby to drop back to Standless and roll again.
D4C joins the roster
Dirty Deeds Done Dirt Cheap (D4C)Dirty Deeds Done Dirt Cheap arrived with the 8 November 2026 update as the eighth playable Stand. Dimension Hop (Z) slips you into a parallel world to dodge boulders, Pinbombs and ultimates; Clone Ambush (T) sends clones at your target; and Valentine Revolver Shot (Y) gives you ranged pressure while mounted. It drops from the same Stand Arrow and Spin Wheel pool as the launch Stands.
Pick by job on the trail
Close-range burst
Traps & zoning
Defence & tricks
Every listed move
30 of 30 movesKeys follow the in-game layout: B summons your Stand, and T, Y, G, H and Z fire its skills. Awakening moves use G or H once your Awakening is ready.
| Move | Stand / Spec | Key | Move type | Effect | In the race |
|---|---|---|---|---|---|
| Kick Barrage | Star Platinum | E / T | Multi-Hit Close Barrage | Unleashes a rapid flurry of kicks that locks down an adjacent target and finishes with a knockback kick. | Dismounts rival riders in tight canyon bottlenecks. |
| Rock Throw | Star Platinum | Y | Heavy Ranged Projectile | Hurls a boulder shard forward with high projectile speed to stagger fleeing enemies. | Snipes horses ahead on the 500 Yard Straightaway. |
| Bearing Shot | Star Platinum | G | Precision Flick Projectile | Flicks a steel bearing at high velocity for quick ranged poke damage. | Interrupts opponents attempting to draft in your slipstream. |
| StarBreaker | Star Platinum | H | Guard-Breaking Heavy Smash | Delivers a winding overhead smash that shatters block stances and launches foes. | Punishes defensive fighters in 1v1s and Battlegrounds. |
| Star Finger | Star Platinum | Z | Mid-Range Piercing Extend | Extends Star Platinum's fingers forward to stun enemies at medium distance for combo extensions. | Catches opponents mid-dash during foot combat. |
| 3-Page Ora | Star Platinum | Awakening G | Awakened Finisher Barrage | Executes an extended cinematic Ora beatdown dealing massive burst damage. | Secures knockouts during Stage 2 Devil's Palm skirmishes. |
| Time Stop | Star Platinum | Awakening H | Awakened Crowd Control Ultimate | Briefly halts time around the user, freezing nearby players and allowing guaranteed follow-up hits. | Freezes rival sprinters right before the stage finish line. |
| Nail Shots | Tusk (Act 1) | T | Rapid Ranged Volley | Fires spinning fingernail projectiles that chip health from horseback or on foot. | Primary ranged harassment tool while galloping at full speed. |
| Nail Glide | Tusk (Act 1) | Z | Surface Mobility Traverse | Propels the user along the ground using rotating nails for rapid repositioning. | Helps recover distance if knocked off your horse before pressing T. |
| Chumimin Beatdown | Tusk (Act 1) | H | Close-Range Spin Finisher | Delivers a high-damage rotational nail strike that knocks the opponent away. | Punishes melee rushdown Stands that close the gap. |
| Quick Slice | Anubis | T | Fast Dash Slash | Lunges forward with a swift katana draw that chains smoothly into basic M1 combos. | Closes distance quickly in 1v1 arena and Battlegrounds duels. |
| Cursed Counter | Anubis | Y | Defensive Parry Counter | Enters a brief parry stance; striking the user triggers an automatic counter-slash. | Reverses aggressive barrages from Star Platinum or D4C. |
| Flurry Slash | Anubis | G | Multi-Slash Barrage | Performs a rapid sequence of sword cuts that shreds unguarded opponents. | High sustained DPS against Stage 2 NPC bosses. |
| Dimension Hop | Dirty Deeds Done Dirt Cheap (D4C) | Z | Phase Evasion & Reposition | Slips between parallel dimensions under the flag to evade incoming attacks and reposition. | Dodges boulder traps, Pinbombs, and rival ultimates. |
| Clone Ambush | Dirty Deeds Done Dirt Cheap (D4C) | T | Summon Decoy & Strike | Summons parallel world clones to rush and pressure the target from unexpected angles. | Creates chaos in crowded Stage 1 bridge crossings. |
| Valentine Revolver Shot | Dirty Deeds Done Dirt Cheap (D4C) | Y | Hitscan Ranged Shot | Draws a revolver to fire quick mid-range shots that stagger enemies out of windups. | Reliable ranged pressure while mounted or defending shortcuts. |
| Sand Cutter | In A Silent Way | T | Sound-Infused Slash | Projects a slicing sound-effect construct that damages and slows targets on impact. | Slows rival horses entering narrow canyon turns. |
| Sound Trap | In A Silent Way | Y | Delayed Onomatopoeia Hazard | Plants a resonant sound emblem on terrain that bursts when an enemy steps or rides over it. | Zones out the Mineshaft and Cave shortcuts in Stage 1. |
| Pin Bomb Plant | Boku no Rhythm wo Kiitekure | T | Contact Timed Explosive | Attaches clockwork pinbombs onto a target or surface; once released, the pins detonate for heavy AoE damage. | Punishes pack riders clustered around Cow Carcass boosts. |
| Timed Detonation | Boku no Rhythm wo Kiitekure | G | Remote AoE Blast | Triggers planted pinbombs simultaneously, launching nearby targets skyward. | Clears pursuers off your tail during downhill sprints. |
| Room Entry | Mr. President | Z | Pocket Dimension Shelter | Retreats inside the turtle's extradimensional room, mitigating incoming burst damage. | Survives chaotic multi-player Stand brawls in Stage 2. |
| Shell Toss | Mr. President | T | Ricochet Knockback Projectile | Spins and launches the turtle shell forward to knock back enemies in its path. | Disrupts riders lining up for bridge jumps. |
| Solar Ray | The Sun | T | Long-Range Laser Beam | Fires concentrated beams of solar energy from overhead to scorch distant targets. | dominates wide-open desert zones in Stage 2 Arizona Desert. |
| Heat Aura | The Sun | Y | Radial Burn Zone | Emits intense thermal radiation around the user that deals continuous burn tick damage. | Deters melee Stands from riding alongside your horse. |
| Steel Ball Throw | Spin | C / T | Returning Rotational Projectile | Hurls a spinning Steel Ball that curves toward the target, deals rotational damage, and returns to the user. | Replaces the standard revolver with higher impact and multi-hit potential on horseback. |
| Golden Rotation | Spin | G | Charged Defense-Piercing Throw | Imbues the Steel Ball with Golden Rectangle spin energy to bypass block stances and inflict heavy stun. | Shatters defensive blocks during mounted and on-foot duels. |
| Jurassic Veil | Scary Monsters (Upcoming) | T | Predator Sense & Ambush | Heightens dinosaur instincts to track motion and lunge at nearby prey. | Documented on the community wiki ahead of the Stage 3 Update. |
| Dino Legion | Scary Monsters (Upcoming) | H | Raptor Pack Summon | Calls forth fossilized raptor minions to chase down and maul nearby opponents. | Documented Stage 3 update skill for pack pressure. |
| Form Swap | Scary Monsters (Upcoming) | Z | Utahraptor Transformation Toggle | Shifts between human hybrid form (Feast, Fossilization) and full dinosaur form (Tail Whip, Maul, Stampede). | Full dinosaur form trades item usage for high sprint mobility and melee sweeps. |
| Scarlet Overdrive & Breathe | Hamon (Upcoming) | G / B | Flame-Infused Ripple Strike | Charges the Ripple meter with Breathe (B) to empower Hamon Uppercut (T), Zoom Punch (Y), and Scarlet Overdrive (G). | Documented fighting style counterpart to Spin. |
Scary Monsters and Hamon are listed with full movesets but cannot be obtained until the Stage 3 update on 13 November 2026.