Keybinds · Horse riding · Stand combat

PC, Mobile & Console Keybinds and Combat Mechanics

A Bizarre Run uses eight default PC keys: SHIFT gallops, T calls your horse back, F fires the one-time boost, C draws your secondary item, holding C picks which one, B summons your Stand, X emotes and SPACE jumps. Once your Stand is out, T, Y, G, H and Z fire its skills. Console players hold DPadRight to awaken, and mobile players can move and resize the on-screen buttons. Two passive systems sit on top: slipstream drafting behind a rival horse and the Awakening meter.

8Default PC keys
5Stand skill keys
1Boost per stage
2Passive race systems
3Platforms

PC keyboard

Default keys

With your Stand out

These five keys fire your Stand or Spec skills. G and H also trigger Awakening ultimates such as Time Stop and 3-Page Ora once the meter is full.

Mouse

M1Basic attack in on-foot combat
LMBShoot with your drawn gun

Keybind & mechanics ledger

10 entries
InputActionWhenWhat it doesTip
Open pageHorse Run / Gallop (SHIFT)
Run (On Horse) Mounted Horse Racing Accelerates your horse into a full gallop; speed and stamina drain scale with your rolled Horse Stats. Feather SHIFT on steep uphill shortcuts so you do not bottom out stamina before the straightaway.
Open pageCall Horse After Falling Off (T)
Call Your Horse Dismount Recovery Whistles to summon your horse back to your side after being knocked off by boulders, TNT, or enemy Stand skills. Tap T immediately after ragdoll recovery and use mobility skills (like Nail Glide or Dimension Hop) while remounting.
Open pageOne-Time Race Boost (F)
One-Time Boost Mounted Horse Racing Triggers a single high-velocity burst per race stage. Save F for the Stage 1 500 Yard Straightaway or the final Stage 2 Risky River sprint to secure a Top 10 finish.
Open pagePull Out Secondary Item (C)
Pull Out Secondary Item Mounted & On-Foot Combat Equips your active secondary tool (default Revolver, or Steel Balls after completing Gyro Zeppeli's quest). Fire secondary shots while galloping to harass frontrunners without slowing down.
Open pageChoose Secondary Item (HOLD C)
Choose Secondary Item Inventory & Tool Selection Opens the secondary selection radial/menu so you can assign which secondary weapon or item C draws. Pre-select Steel Balls or your preferred ranged secondary in the lobby before the race gate opens.
Open pagePull Out Your Stand (B)
Pull Out Your Stand Stand Combat & Spec Activation Summons or dismisses your active Stand (or charges Breathe when using Hamon). Summon your Stand before entering chokepoints like The Bridge or Devil's Palm so T/Y/G/H/Z skills are ready.
Open pageEmote / Aura Farm (X)
Emote (Aura Farm) Posing & Expression Performs a JoJo-inspired character pose with visual aura flair. Avoid emoting in active hazard lanes where Falling Boulders or Solar Rays can punish stationary targets.
Open pageJump (SPACE)
Jump Mounted & On-Foot Traversal Vaults obstacles on horseback or jumps during foot combat. Jump over low fallen timber in The Forest and shallow rock ledges in Shortcut 2.
Open pageSlipstream / Backdraft Mechanic
Slipstream Drafting Race Positioning & Gyro Quest Positioning your horse directly in the wake of a leading rider reduces wind drag, grants trailing speed, and progresses Gyro Zeppeli's 15-second Mission 1. Offset slightly before the frontrunner drops a Pinbomb or Sound Trap behind their horse.
Open pageAwakening Meter & Anti-Team System
Awakening & Anti-Team Protection PvP Combat & Race Fairness Dealing and taking combat damage fills the Awakening meter for ultimate skills (like Time Stop and 3-Page Ora), while the patched Anti-Team system prevents coordinated ganking during races. Pop Awakening 10 times across matches to complete the Daily Awaken quest (250 XP, $150).

A race lap, key by key

Before the gate

Hold C in the lobby to set Steel Balls or another ranged option, so a single tap of C draws it during the race.

Opening stretch

Ride in another horse's wake to gain speed. On Stage 1 you cannot shoot riders, but shooting map TNT still clears or blocks a route.

Climbs

Let go of SHIFT in short bursts on steep shortcuts; stamina drain follows your Horse Stats.

Chokepoints

Press B ahead of The Bridge and Devil's Palm so your skill keys are live the moment Stage 2 combat starts.

Knocked off

Whistle with T as soon as you can move, then cover the gap with a mobility skill while the horse runs to you.

Final sprint

Hold your single F boost for the last long straight of the stage, where it is worth the most places.

Passive systems

Slipstream

Sitting directly behind a leading horse cuts drag and builds speed. Fifteen seconds of it also completes Gyro Zeppeli's first mission.

Awakening meter

Hitting and getting hit both fill the bar. A full bar unlocks your Stand's ultimate, and ten Awakenings finish the Daily Awaken quest.

Anti-Team

A patch added protection against groups of players ganging up on one rider during races.

Sandman

Sandman runs without a horse and makes long jumps, but your Horse Stats still apply to him.
Combat and horse riding controls shown in A Bizarre Run
Stand combat and riding share one keyboard.

Sources

  1. Roblox — [D4C] A Bizarre Run game page
  2. A Bizarre Run Wiki (Fandom) — Controls
  3. A Bizarre Run Wiki (Fandom) — Stands & Specs
  4. BizarreRun.com — How to Play